Collisions and Rigidbody2D
Add gravity and collisions to a 2D scene using a Rigidbody2D, BoxCollider2D, and the original practice sprites.
Notes on
A first journey into game objects, C# scripts, and 2D physics.
Add gravity and collisions to a 2D scene using a Rigidbody2D, BoxCollider2D, and the original practice sprites.
Read Unity's horizontal input axis and move the practice sprite with a configurable speed.
Understand using directives, the script class, and the difference between Start and Update.
Select VS Code as Unity's external script editor and create a Move script in a Scripts folder.
The original Windows editor setup for the Unity series, including its C# and Unity extension list.
Create a 2D object, import a practice sprite, and adjust its position, rotation, and scale.
Find your way around Unity's Scene, Game, Hierarchy, Project, and Inspector windows and its main transform tools.
Install Unity Hub and the editor, then create the 2D project used in this archived beginner series.
Two historical notices, preserved separately from the tutorials.
Welcome to Informatics The original about page